Archive for June, 2010

30 Jun

Puzzle pieces

Captain’s log, 14:23, 30 June 2213 Location: Corvus FTL Corridor, Minkar System Status: Unknown   This sabotage business is taking entirely too long, though it looks like we have a prime suspect now. Lou Tripi, one of my own SecOffs. It’s hard to believe – the company vetted all the crew thoroughly before assigning them […]

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23 Jun

Girl smell nice

Ship’s log, 10:52, 23 June 2213 Location: Corvus FTL Corridor, Minkar System Status: Unknown   Elliott is waging war on the rogue protocols that are running my ship’s systems into the ground. I’m still stuck behind codewalls, watching, but he’s making progress. He’s also sending more and more data through the diagnostic array, because he […]

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16 Jun

Textual

Chief Engineer’s log, 09:45, 16 June 2213 Location: Corvus FTL Corridor Status: Sublight transit   This whole thing is a fucking mess. Starry’s all weird, the captain isn’t letting me fix her, and the saboteur still hasn’t been revealed. How stupid is that? We’re trying to find a way to force the bastard’s hand, but […]

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09 Jun

Boxed

Ship’s log, 12:23, 9 June 2213 Location: Unknown Status: Unknown   I’m not good at being quiet. I’m not supposed to be logging anything, but if I don’t talk to someone – something – I’m going to go nuts in here. This isn’t how we thought it would happen. Some rogue subroutines, glitches in the […]

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07 Jun

Author’s Note: Hiatus

I am going on a brief hiatus to move house and sort out family stuff. Full story on my writing blog. Service will resume at the end of the month! Keep an eye on the writing blog for updates, and thank you all for your patience! What do you think of this post?Love it (0)OMG (1)Hilarious (0)Awww (5)

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02 Jun

Reality’s onion

Ship’s log, 17:43, 2 June 2213 Location: Minkar system Status: Sublight transit to FTL corridor   I’m just passing the outer rim of the Minkar system. We’re almost at the FTL corridor and soon we can safely start jumping towards the JOP. It’ll be nice to see other ships again, other people. I can’t Step […]

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