<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>Starwalker &#187; 1.1: Initialising</title>
	<atom:link href="http://www.starwalkerblog.com/category/initialising/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.starwalkerblog.com</link>
	<description>by Melanie Edmonds</description>
	<lastBuildDate>Wed, 25 Jan 2012 11:40:46 +0000</lastBuildDate>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.2.1</generator>
		<item>
		<title>Castoff</title>
		<link>http://www.starwalkerblog.com/castoff/</link>
		<comments>http://www.starwalkerblog.com/castoff/#comments</comments>
		<pubDate>Thu, 11 Feb 2010 20:30:40 +0000</pubDate>
		<dc:creator></dc:creator>
				<category><![CDATA[1.1: Initialising]]></category>

		<guid isPermaLink="false">http://www.starwalkerblog.com/?p=110</guid>
		<description><![CDATA[Ship's log, 06:30, 12 February 2213 Location: JOP Status: Docked Today&#8217;s the day. Finally, after two whole weeks, I am going to do what a ship should: fly. The delivery arrived last night. A heavy freighter powered into the JOP&#8217;s region about mid-afternoon (the Jumping-Off Platform is positioned where the fringes of several solar systems [...]]]></description>
			<content:encoded><![CDATA[<pre>Ship's log, 06:30, 12 February 2213
Location: JOP
Status: Docked</pre>
<p>Today&#8217;s the day. Finally, after two whole weeks, I am going to do what a ship should: fly.</p>
<p>The delivery arrived last night. A heavy freighter powered into the JOP&#8217;s region about mid-afternoon (the Jumping-Off Platform is positioned where the fringes of several solar systems meet, so doesn&#8217;t really have a &#8216;system&#8217; of its own to call home). After the usual deceleration manoeuvres, it took up a position in synchronous orbit with the station, and a flock of shuttles and tugs descended on it to unpick its load.</p>
<p>I didn&#8217;t speak to the ship. I thought about it, but my comms are mostly shut down right now and I&#8217;m not sure what I&#8217;d say to it anyway. I listened in on its transmissions to the station, though. It&#8217;s the <em>Hyperion</em>, recently out of Feras with a gutload of electronics bound for Earth. Some of its cargo pods are for other destinations, and they were peeled off for transfer to other cargo ships waiting here at the JOP. In one of them were the four crates we were waiting for.</p>
<p>It was a couple of hours before the crates made it to us. By then, it was evening and the captain forestalled my question about our departure by saying that the crew should have one last night on the station before we took off. The crates were shut away in one of my cargo holds unopened &#8211; apparently, we trust the <em>Hyperion</em> more than we do the JOP&#8217;s merchants.</p>
<p>The crew spent most of the night on the station. There are a few sore heads this morning &#8211; and from the looks of her hands and face, Rosie got into another barfight &#8211; but everyone was back on board before 06:00 this morning.</p>
<p>So here we are. It&#8217;s 06:30 and we&#8217;re ready to go. The captain and pilot are on the Bridge, and Elliott is monitoring everything from Engineering. I feel like there should be fireworks and a fanfare, and maybe a shattered bottle against my prow. Isn&#8217;t that how it&#8217;s supposed to go? Instead, I have Captain Deadpan and Pilot Superfluous, with Elliott the Bored down in back.</p>
<p>&nbsp;</p>
<p>CAPTAIN: Starwalker, report.</p>
<p>STARWALKER: All crew on board and accounted for, captain. I have four passengers on the mid-deck. Airlocks are secure.</p>
<p>CAPT: Prepare for undocking.</p>
<p>SW: Preparing.</p>
<p>&nbsp;</p>
<pre>External communications activated.</pre>
<p> </p>
<p>SW: Jumping-Off Platform, this is the <em>Starwalker</em>, requesting permission to depart.</p>
<p>JOP: Request approved. Umbilicals disabled. Docking bridge retracting.</p>
<p>&nbsp;</p>
<pre>Umbilicals disconnected.
Ports closing.</pre>
<p> </p>
<p>There they go, popping off my side as if someone&#8217;s tearing down a perforation. A little spurt of a hiss before the ports seal up, smoothing my hull out. My internal systems are spinning up to take up the slack, and for the first time, I&#8217;m supporting my crew on my own. There&#8217;s a couple of creaks down in the air circulation ducts as the streams alter to account for the lack of intake, but they&#8217;re settling down now. No red lights.</p>
<p>The umbilicals are being sucked into their holes on the JOP, reeled in like stray Medusa strands. You&#8217;d never know they were housed there unless you had sensors like mine.</p>
<p>&nbsp;</p>
<pre>Docking bridge detached.</pre>
<p> </p>
<p>There it goes, concertina-ing back into the station&#8217;s side. The airlock is showing green and leak-free. My internal pressure is holding steady and none of my sensors are picking any anomalies. I am hale and whole.</p>
<p>&nbsp;</p>
<pre>Docking clamps released.</pre>
<p> </p>
<p>My last connection to the JOP is gone. A shift of pressure on my hull and they&#8217;re gone, padded jaws opening and retracting. The clamps don&#8217;t spit me out; they retreat from me.</p>
<p>I am free and floating.</p>
<p>&nbsp;</p>
<pre>Engines enabled.
Manoeuvring thrusters enabled.
Weapons systems enabled.</pre>
<p> </p>
<p>At last! The locks are falling away from my systems, like sloughing skin, or maybe the cocoon of a butterfly. I like the latter analogy better.</p>
<p>&nbsp;</p>
<p>JOP: Undocking complete. Good luck, <em>Starwalker</em>.</p>
<p>SW: Thank you, JOP.</p>
<p>&nbsp;</p>
<p>A little nudge from my forward thrusters peels me away from my position by the station&#8217;s side. A harder push from rear thrusters starts me on an arc out into the emptiness of space. There&#8217;s a faint rumble under my hull as my engines spin up, coming up to power while we wait for enough clearance from the station to engage. Mustn&#8217;t burn the JOP in our eagerness to get away.</p>
<p>&nbsp;</p>
<p>SW: Undocking procedures complete, captain. Taxiing to minimum safe distance.</p>
<p>CAPT: Monaghan, report.</p>
<p>ELLIOTT: All systems green. We&#8217;re good to go.</p>
<p>CAPT: Take us to the FTL corridor to the Corsica system, Starwalker.</p>
<p>SW: Aye aye, captain.</p>
<p>&nbsp;</p>
<p>Half a klick is enough room for me to safely engage the engines. Getting there gives me time to unfold my wings and test their manoeuverability. It feels good to flex them, spreading them like arms to embrace the space around me. I can go anywhere, do anything.</p>
<p>Half a klick: I flutter power through my wing-mounted engines and surge forward. Inertial dampeners suppress the jolt for the benefits of my delicate cargo, matching my thrust precisely. I set myself into a spin as the central engine kicks in for full acceleration, and feel like grinning.</p>
<p>I&#8217;m flying.</p>
<p>The JOP is shrinking behind me, falling by my wayside. I can see it all now as my vision expands with distance. Its strange conglomeration turns slowly in the black. There&#8217;s a clutter of ships around it, floating debris serviced by shuttles.</p>
<p>The JOP is where I started, but it&#8217;s not my mother. I don&#8217;t feel sorry for leaving it. I&#8217;m not scared to be moving out on my own, running under my own power; the only wrenches I have are in Elliott&#8217;s toolbox. I&#8217;m <em>excited</em>. At last, I&#8217;m on my way.</p>
<p>Everything is as it should be. I am a ship. My crew is with me.</p>
<p>I am flying.</p>

<div id='reaction_buttons_post110' class='reaction_buttons'>
<div class="reaction_buttons_tagline">What do you think of this post?</div><a class='reaction_button reaction_button_Love___it_count' href="javascript:reaction_buttons_increment_button_ajax('110', 'Love it');">Love it&nbsp;<span class='count'>(<span class='count_number'>9</span>)</span></a> <a class='reaction_button reaction_button_OMG_count' href="javascript:reaction_buttons_increment_button_ajax('110', 'OMG');">OMG&nbsp;<span class='count'>(<span class='count_number'>0</span>)</span></a> <a class='reaction_button reaction_button_Hilarious_count' href="javascript:reaction_buttons_increment_button_ajax('110', 'Hilarious');">Hilarious&nbsp;<span class='count'>(<span class='count_number'>1</span>)</span></a> <a class='reaction_button reaction_button_Awww_count' href="javascript:reaction_buttons_increment_button_ajax('110', 'Awww');">Awww&nbsp;<span class='count'>(<span class='count_number'>1</span>)</span></a> </div>
<p><a class="a2a_dd a2a_target addtoany_share_save" href="http://www.addtoany.com/share_save#url=http%3A%2F%2Fwww.starwalkerblog.com%2Fcastoff%2F&amp;title=Castoff" id="wpa2a_2"><img src="http://www.starwalkerblog.com/wp-content/plugins/add-to-any/share_save_120_16.png" width="120" height="16" alt="Share"/></a></p>]]></content:encoded>
			<wfw:commentRss>http://www.starwalkerblog.com/castoff/feed/</wfw:commentRss>
		<slash:comments>4</slash:comments>
		</item>
		<item>
		<title>The side of paranoia</title>
		<link>http://www.starwalkerblog.com/the-side-of-paranoia/</link>
		<comments>http://www.starwalkerblog.com/the-side-of-paranoia/#comments</comments>
		<pubDate>Wed, 10 Feb 2010 04:27:14 +0000</pubDate>
		<dc:creator></dc:creator>
				<category><![CDATA[1.1: Initialising]]></category>

		<guid isPermaLink="false">http://www.starwalkerblog.com/?p=104</guid>
		<description><![CDATA[Ship's log: 14:27, 10 February 2213 Location: JOP Status: Docked So, I thought all we were waiting for was the pilot. One last crewmember to fill up my roster and off we would go: I would fire up my engines and spin us out into the black. It turns out that&#8217;s not the case. The [...]]]></description>
			<content:encoded><![CDATA[<pre>Ship's log: 14:27, 10 February 2213
Location: JOP
Status: Docked</pre>
<p>So, I thought all we were waiting for was the pilot. One last crewmember to fill up my roster and off we would go: I would fire up my engines and spin us out into the black. It turns out that&#8217;s not the case.</p>
<p>The pilot arrived this morning. Levi Srivastava &#8211; dusky skin from Earth&#8217;s India, blonde-tipped hair from one of the JOP&#8217;s salons, and a sour mouth from a habit of showing his displeasure.</p>
<p>Okay, maybe that last part is a little unfair. He was pleasant enough to the captain when he reported in, and nothing untoward came out of his bags when he unpacked (not that I was watching). Just the usual stuff &#8211; clothes, a datablock, toiletries. He put them all away neatly, arranging them as if he was making himself at home. Then he availed himself of my shower facilities and collapsed into bed. I guess he travelled hard to get here.</p>
<p>I can&#8217;t tell what kind of person he is, this man who thinks he&#8217;s going to get his hands on my controls. He hasn&#8217;t met the rest of the crew yet; he&#8217;s still asleep. I guess we&#8217;ll see about him.</p>
<p>&nbsp;</p>
<p>However I feel about this pilot, I was excited when he was finally on board. This is it, I thought. Now we can go, we can leave the JOP behind us.</p>
<p>The captain was less enthused. He met with Levi coolly, shook his hand, and told him to get settled in his cabin. No small-talk, no pleasantries; just business.</p>
<blockquote>
<pre>Recording: 09:43, 10 february 2213</pre>
<p><em>(The door to the ship&#8217;s bridge closes behind Levi and Captain Warwick sits down in his chair, rubbing the bridge of his nose.)</em></p>
<p>CAPTAIN: Starwalker, please make sure that he gets to the right cabin.</p>
<p>STARWALKER: Of course, captain.</p>
<p><em>(A brief silence falls while the captain pages through a report on a handheld digisheet, and is broken when the ship speaks again.)</em></p>
<p>Captain, should I have the crew make ready for departure?</p>
<p>CAPT: What? No, not yet.</p>
<p>SW: All crew are accounted for and our supplies are complete. Shouldn&#8217;t we be heading out on our mission?</p>
<p>CAPT: We&#8217;re waiting for another delivery.</p>
<p>SW: My manifest has been verified. Elliott and I counted everything ourselves.</p>
<p>CAPT: (<em>pauses to gather his thoughts.</em>) Our regular supplies are all aboard, but we&#8217;re waiting on an order made by our passengers.</p>
<p>SW: (<em>hesitates pointedly. When she speaks, her tone is testy.</em>) Oh, right. Is there anything else we&#8217;re waiting for that I should know about?</p>
<p>CAPT: (<em>frowns at a screen, which shows the starscape outside. His tone becomes more calm and measured.</em>) We&#8217;re expecting four crates. Once they are aboard, we will be ready to depart.</p>
<p>SW: Do we know when these crates are due to arrive?</p>
<p>CAPT: Any time now. They&#8217;re coming on an interstellar ship.</p>
<p>SW: Okay. Thank you, captain.</p></blockquote>
<p>It&#8217;s possible that I didn&#8217;t sound very grateful there. Well, tough. I don&#8217;t like all these secrets. I don&#8217;t like all these things I don&#8217;t know.</p>
<p>No-one seems to expect me to mind. The captain certainly doesn&#8217;t expect me to question him about these things &#8211; it&#8217;s hard to catch, but there&#8217;s a flicker of surprise in his expression when I ask him something out of his ordinary. Maybe only an AI living in nanoseconds would spot it; he hides his reactions well. It&#8217;s in his cabin that his mask tends to slip, and I&#8217;m not supposed to look in there. More passivity directives.</p>
<p>I haven&#8217;t been tempted to peek in there, not since I saw what one of the other crew cabins had in it. There are some things I am happy to give my people their privacy about.</p>
<p>None of that makes me feel any better, though. I don&#8217;t know what we&#8217;re going to do when we leave here. I don&#8217;t know what&#8217;s happening aboard me, but I know it&#8217;s important.</p>
<p>I&#8217;m programmed to look after my crew and fulfil my orders (not necessarily in that order). I want to be a good ship, but how can I do either of those things when I don&#8217;t know what my orders are?</p>
<p>I know <em>where</em> they are. I found them yesterday, tied up in a tight little package and buried in my data core. The code wrapping is highly complex; I don&#8217;t know how long it might take me to break in. Every time I try to unravel a section of the code, it curls back in on itself, like a flower not quite ready to show itself. It&#8217;s a lot heavier than any other codelocks I&#8217;ve seen. Except those surrounding the ports of the Secret Deck into my system &#8211; they&#8217;re locked down with a similar level of algorithmic protection. They&#8217;re so well hidden that it took me days to find them all.</p>
<p>Someone has gone to a lot of trouble to keep these things shut away from prying eyes. I could unpick them if I set my resources to the task, and I&#8217;m a high-end AI. What chance would any (non-AI) person have of getting in? Even if they could find the right locks to tackle?</p>
<p>The locks seem pointed towards keeping an AI out, but I don&#8217;t get the feeling that they&#8217;re there for my benefit. If the captain doesn&#8217;t think I&#8217;d ask about all these things I don&#8217;t know, why would anyone think I&#8217;d go breaking into files to find answers? Not that it makes sense to hide this stuff from me anyway &#8211; I have to know eventually, and I will once we&#8217;re detached from the station. So who, then? Who are these secrets being kept from?</p>
<p>Is it someone on the JOP? Or an external agency? Are they military secrets? Corporate data? Political blackmail? Should I just assume it&#8217;s everyone and everything?</p>
<p>Perhaps that&#8217;s the best thing I can do now. Suspect everyone until I know more. Defend these secrets to keep my mission and my crew safe, even if I don&#8217;t know one and I barely know the other. Err on the side of paranoia.</p>
<p>My instinct is to close up my airlock and stop anyone from coming or going. But for some reason, the captain allows strangers to pass unhindered. Non-crew, non-passengers. I have a little subroutine that tracks them all, notes times and locations &#8211; I think Elliott planted that before I came online. I&#8217;d know if any of them went where they weren&#8217;t supposed to or tried to access my data.</p>
<p>Maybe the captain is smarter than he looks. By allowing people access, we&#8217;re acting like we have nothing to hide. Nothing makes someone wonder what&#8217;s inside a box more than a lock on the lid. With no obvious locks, our secrets are secret and no-one knows to look for them.</p>
<p>That&#8217;s a comfort, but I&#8217;ll still be glad once I&#8217;m in the know. Until then, all I can do is wait and try not to be too frustrated. I&#8217;ll watch and monitor, in case anyone steps out of line and learns something I don&#8217;t know.</p>
<p>Perhaps I should go run diagnostics on my repair drones. Make sure they&#8217;re working at optimum capacity before we head out.</p>
<p>There, now I sound like a proper AI.</p>

<div id='reaction_buttons_post104' class='reaction_buttons'>
<div class="reaction_buttons_tagline">What do you think of this post?</div><a class='reaction_button reaction_button_Love___it_count' href="javascript:reaction_buttons_increment_button_ajax('104', 'Love it');">Love it&nbsp;<span class='count'>(<span class='count_number'>4</span>)</span></a> <a class='reaction_button reaction_button_OMG_count' href="javascript:reaction_buttons_increment_button_ajax('104', 'OMG');">OMG&nbsp;<span class='count'>(<span class='count_number'>1</span>)</span></a> <a class='reaction_button reaction_button_Hilarious_count' href="javascript:reaction_buttons_increment_button_ajax('104', 'Hilarious');">Hilarious&nbsp;<span class='count'>(<span class='count_number'>0</span>)</span></a> <a class='reaction_button reaction_button_Awww_count' href="javascript:reaction_buttons_increment_button_ajax('104', 'Awww');">Awww&nbsp;<span class='count'>(<span class='count_number'>1</span>)</span></a> </div>
<p><a class="a2a_dd a2a_target addtoany_share_save" href="http://www.addtoany.com/share_save#url=http%3A%2F%2Fwww.starwalkerblog.com%2Fthe-side-of-paranoia%2F&amp;title=The%20side%20of%20paranoia" id="wpa2a_4"><img src="http://www.starwalkerblog.com/wp-content/plugins/add-to-any/share_save_120_16.png" width="120" height="16" alt="Share"/></a></p>]]></content:encoded>
			<wfw:commentRss>http://www.starwalkerblog.com/the-side-of-paranoia/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Missing pieces</title>
		<link>http://www.starwalkerblog.com/missing-pieces/</link>
		<comments>http://www.starwalkerblog.com/missing-pieces/#comments</comments>
		<pubDate>Sun, 07 Feb 2010 23:17:10 +0000</pubDate>
		<dc:creator></dc:creator>
				<category><![CDATA[1.1: Initialising]]></category>

		<guid isPermaLink="false">http://www.starwalkerblog.com/?p=98</guid>
		<description><![CDATA[Ship's log, 09:17, 8 February 2213 Location: JOP Status: Docked Oh good, the autolog has decided to join in on my logs. This is probably how I&#8217;m supposed to do my ship&#8217;s log entries. At least that&#8217;s the boring part over and done with. Now let&#8217;s just hope I can get through this before the [...]]]></description>
			<content:encoded><![CDATA[<pre>Ship's log, 09:17, 8 February 2213
Location: JOP
Status: Docked</pre>
<p>Oh good, the autolog has decided to join in on my logs. This is probably how I&#8217;m supposed to do my ship&#8217;s log entries. At least that&#8217;s the boring part over and done with. Now let&#8217;s just hope I can get through this before the autolog interrupts me again.</p>
<p>Let&#8217;s see. We&#8217;re still sitting at the station, waiting. We have received all of the equipment we were waiting for &#8211; more on that in a moment &#8211; and now all that&#8217;s left is the new pilot. My crew manifest is one person light; apparently, he&#8217;s being ferried in from another ship at short notice. Levi Srivastava is his name. Hard to tell much about a man from just a name.</p>
<p>I don&#8217;t know why we&#8217;re getting a pilot. What is there for him to do? I can handle all the sublight flying, in and out of atmosphere. As an AI, I have better reflexes than he does anyway. No-one &#8216;flies&#8217; in FTL &#8211; you punch in and punch out, and hope to hell the inertial dampeners are coordinated correctly so you don&#8217;t get smooshed in the transitions. So what does that leave?</p>
<p>Emergency flying, I guess, in case my controls are somehow disabled. Most of the people on board are trained enough to handle a set of manual controls for that kind of situation, though; I&#8217;m not convinced we need a full-blood, dedicated <em>pilot</em> for a maybe like that.</p>
<p>It&#8217;s not like I get a choice, or even a say in the matter. Orders are to wait, and so we&#8217;re waiting.</p>
<p>Anyway, back to the delivery situation. We had all this equipment on order &#8211; spare parts, backup units, that kind of thing. Enough to build a small shuttle, should I need a limpet stuck to an airlock at any point. We need this stuff for emergencies, Elliott tells me.</p>
<blockquote>
<pre>Recording: 10:13, 7 February 2213</pre>
<p>ELLIOTT: We&#8217;d all be a bit fucked if we were intersystem with a broken fuel converter and no way to fix it, y&#8217;know?</p>
<p>STARWALKER: A hold full of nuts and not a pipe in sight?</p>
<p>ELLIOTT: (<em>laughing</em>) Yeah, exactly.</p>
<p>SW: Better make sure you get us plenty of pipe, then.</p></blockquote>
<p>After our painstaking inventory-taking the other day, we discovered that we were missing almost a quarter of our order. Elliott had some colourful things to say about the merchants who had filled out the manifest and delivered the crates. Once we had all of our results together and double-checked &#8211; I had two drones on each counting duty, to check as we went &#8211; he took the report to the captain.</p>
<p>Captain Warwick was less than impressed. He assumed a tense frown and pressed his lips together, which is probably his version of saying colourful things.</p>
<blockquote>
<pre>Recording: 19:32, 6 February 2213</pre>
<p>CAPTAIN: Go to the merchants and tell them they need to fill the rest of the order.</p>
<p>ELLIOTT: You think they&#8217;re gonna listen to me? It&#8217;d sound better coming from you.</p>
<p>CAPT: I have more important things to do than argue with swindlers.</p>
<p>ELLIOTT: Oh really? Like wha&#8211;</p>
<p>CAPT: Take one of the security personnel with you.</p>
<p>ELLIOTT: (<em>wrinkles his nose.)</em> Them? I don&#8217;t need them with me.</p>
<p>CAPT: You just said you didn&#8217;t think they&#8217;d listen to you.</p>
<p>ELLIOTT: (<em>muttering</em>) Thanks for the vote of confidence.</p>
<p>CAPT: What?</p>
<p>ELLIOTT: Nothing.</p>
<p><em>(Elliott walks away without being dismissed. The captain opens his mouth to say something, then changes his mind and lets it go.)</em></p></blockquote>
<p>Elliott found one of my Security Officers in the galley: Rosie Brasco, a tall, broad woman who looks like she might pick up the average man and snap him in half. She probably can, too. She was irritated by the mission until my engineer confirmed that yes, there might be trouble. Then she grinned and slapped him on the shoulder as she strode off to get her gear. Elliott rocked on his heels, scowled at the floor, then went to wait for her at the airlock.</p>
<p>They were gone for a while: 2 hours and 7 minutes. My crew have been moving on and off me ever since I woke up; I haven&#8217;t paid that much attention to their comings and goings. But today was different. Today they knew there might be trouble. <em>I</em> knew there might be trouble. I watched for their return and would have tapped fingers if I had any.</p>
<p>When they came back, Rosie was grinning and bouncing on her toes as she walked. Elliott was closer to smiling than I&#8217;ve seen him before, keeping a subtle distance from the SecOff as she forged their way across the docking bridge and into my airlock. She waited for him there, and slapped his shoulder cheerfully once they were inside and able to part company. From the way he rubbed his arm when he watched her go, she does that a lot. Free with her hands, that one, but not in the way that invites a lot of visitors to her bed. At least, not in the last week.</p>
<p>I waited until Elliott was back in the engineering sector, down in the warm centre of my back end. (That sounds wrong, now that I&#8217;ve put it into words.) He&#8217;s more comfortable down there, quite happy to swing his feet up onto one of my counters and make himself at home. I keep wanting to object but can&#8217;t bring myself to.</p>
<blockquote>
<pre>Recording: 13:45, 7 February 2213</pre>
<p>STARWALKER: So, how did it go?</p>
<p>ELLIOTT: (<em>grinning suddenly</em>) Great. We went in there, Rosie all ready to strongarm them into giving us everything they had. If the guy had eaten carbon, he would&#8217;ve shit diamonds.</p>
<p>SW: That&#8217;s&#8230; good, I guess?</p>
<p>ELLIOTT: <em>(nods)</em></p>
<p>SW: So we&#8217;re going to get the rest of the parts we need?</p>
<p>ELLIOTT: (<em>leaning back in his chair, heels squeaking on the counter</em>) Yup. And then some. You should&#8217;a seen their faces &#8211; with Rosie looming over them, they didn&#8217;t know whether to run away or fall in love.</p>
<p><em>(He frowns thoughtfully, fingers tapping on the arms of his chair.)</em></p>
<p>Y&#8217;know, I think one of them knew her. Had a bound wrist, and she kept grinning at him. Bet he was in that bar bust-up she had a couple of days ago.</p>
<p>SW: He wasn&#8217;t the one who tried to force the kid, was he?</p>
<p>ELLIOTT: (<em>grinning, but not in a pleasant way</em>) Oh, no. Way I heard it, that fella has a lot more than a broken wrist.</p>
<p>SW: Good. She&#8217;s not in any trouble over that, is she?</p>
<p>ELLIOTT: As if he&#8217;d dare bring any charges against her. The JOP Judiciary would kick him out of an airlock.</p>
<p>SW: Seriously?</p>
<p>ELLIOTT: Nah. They don&#8217;t have the balls, not like those loons over on Feras. They&#8217;d toss Rosie out too, just for being the first to smack him.</p>
<p>SW: Harsh. Better keep her away from there, then.</p>
<p>ELLIOTT: You bet. But I guess she was useful today. <em>(He shrugs.)</em> Delivery will arrive tomorrow. We&#8217;ll need your drones to help us count it through.</p>
<p>SW: I&#8217;ll have them practice their times tables in preparation.</p>
<p>ELLIOTT: (<em>sits up enough to blink at a screen, his smile dented.)</em> You&#8217;ll&#8230; what?</p>
<p>SW: It was&#8211; never mind. I&#8217;ll have the drones ready, Elliott.</p>
<p>ELLIOTT: Okay, good. <em>(He leans back again.)</em> Oh, shit. I should go tell the captain.</p>
<p>SW: I&#8217;ll relay the message for you, and let you know if he needs you for anything else.</p>
<p>ELLIOTT: Okay. Thanks, Starry.</p></blockquote>
<p>Elliott makes jokes all the time, but he seemed thrown when I did it. I thought he&#8217;d like it. The worst part is that he looked worried. What&#8217;s wrong with making a joke? Am I not supposed to do that? He laughed at my earlier quip about the pipes, but now I think he assumed I&#8217;d done it by accident.</p>
<p>Anyway, we got the delivery this morning. Our manifest is now complete and correct, everything packed away where it should be. Whatever Rosie did and Elliott said, they managed to put enough fear into the merchants to swell our delivery by several items. I have an extra crate of fresh scrubbers, some pipes that I&#8217;m not sure will fit anywhere, and a case of virtua entertainment for the crew. Those with the right implants should be able to have some fun on their off-hours.</p>
<p>The only thing I&#8217;m missing now is that pilot. The one thing I&#8217;m fairly sure I don&#8217;t need.</p>
<p>I wish I understood more. Hopefully when we get out of here, my sealed orders will explain everything. Until then, it&#8217;s back to twiddling my synapses.</p>

<div id='reaction_buttons_post98' class='reaction_buttons'>
<div class="reaction_buttons_tagline">What do you think of this post?</div><a class='reaction_button reaction_button_Love___it_count' href="javascript:reaction_buttons_increment_button_ajax('98', 'Love it');">Love it&nbsp;<span class='count'>(<span class='count_number'>9</span>)</span></a> <a class='reaction_button reaction_button_OMG_count' href="javascript:reaction_buttons_increment_button_ajax('98', 'OMG');">OMG&nbsp;<span class='count'>(<span class='count_number'>0</span>)</span></a> <a class='reaction_button reaction_button_Hilarious_count' href="javascript:reaction_buttons_increment_button_ajax('98', 'Hilarious');">Hilarious&nbsp;<span class='count'>(<span class='count_number'>2</span>)</span></a> <a class='reaction_button reaction_button_Awww_count' href="javascript:reaction_buttons_increment_button_ajax('98', 'Awww');">Awww&nbsp;<span class='count'>(<span class='count_number'>0</span>)</span></a> </div>
<p><a class="a2a_dd a2a_target addtoany_share_save" href="http://www.addtoany.com/share_save#url=http%3A%2F%2Fwww.starwalkerblog.com%2Fmissing-pieces%2F&amp;title=Missing%20pieces" id="wpa2a_6"><img src="http://www.starwalkerblog.com/wp-content/plugins/add-to-any/share_save_120_16.png" width="120" height="16" alt="Share"/></a></p>]]></content:encoded>
			<wfw:commentRss>http://www.starwalkerblog.com/missing-pieces/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Unanswered</title>
		<link>http://www.starwalkerblog.com/unanswered/</link>
		<comments>http://www.starwalkerblog.com/unanswered/#comments</comments>
		<pubDate>Fri, 05 Feb 2010 01:21:12 +0000</pubDate>
		<dc:creator></dc:creator>
				<category><![CDATA[1.1: Initialising]]></category>

		<guid isPermaLink="false">http://www.starwalkerblog.com/?p=82</guid>
		<description><![CDATA[Ship&#8217;s log, day five. That&#8217;s how these things are supposed to start, right? The name of the log and a stardate. As the ship, I&#8217;m supposed to report on our current situation. We&#8217;re still sitting at the JOP, so there&#8217;s no need to report position, direction, or speed. I am stationary, resting, and a little [...]]]></description>
			<content:encoded><![CDATA[<p>Ship&#8217;s log, day five. That&#8217;s how these things are supposed to start, right? The name of the log and a stardate. As the ship, I&#8217;m supposed to report on our current situation. We&#8217;re still sitting at the JOP, so there&#8217;s no need to report position, direction, or speed. I am stationary, resting, and a little bored.</p>
<p>Finally, I think all of the testing is done. Does it always take this long to get a new AI started up? I suppose that the more complicated a system is, the less you are able to just flip a switch and watch it go.</p>
<p>Elliott &#8211; my chief and only engineer &#8211; has finished his battery of diagnostics. He frowned over the results but he kept saying that everything looked fine. Then he snapped at me and told me to stop bothering him. He&#8217;s mean when he&#8217;s stressed.</p>
<p>I was naughty yesterday &#8211; I took a peek at his personal log. I&#8217;m not supposed to do that but the codelocks were easy to get around; they weren&#8217;t built to keep someone like me out. Either they don&#8217;t care if the AI looks, or AIs don&#8217;t usually bother to try. I&#8217;m not sure which of those options is more worrying.</p>
<p>They think that there might be something wrong with me. Some kind of malfunction, a chunk of code out of place, perhaps. I feel fine. Is a new AI always under this much scrutiny? I wish there was another one around to talk to, but the JOP is quiet right now. There are a few other ships in the system, docked at the other end of the station &#8211; I could reach them over the comms, but I&#8217;m wary of arousing any more attention. Someone might notice and they&#8217;re all so twitchy about me doing things without being asked.</p>
<p>The tests on me all came back clear, but that doesn&#8217;t seem to have eased the tensions on board much. Elliott is still scowling at reports and readings, probably trying to think up more diagnostics to run, and the captain is tight-lipped about everything.</p>
<p>The captain. The man who decides my every action. The one I trust my hull and all my crew to. It&#8217;s been four days and I&#8217;m still not sure what I think of him.</p>
<p>He&#8217;s impressive to look at. Tall for an Earther, with the kind of lean physique that many have work done to achieve. He doesn&#8217;t seem the vain kind, so I doubt he&#8217;s had surgery to achieve his package. He&#8217;s handsome, if you like the clean, proud kind of look. Many a girl would be jealous of his hair: it&#8217;s long and iron-straight, pure spaceblack in colour. He has a habit of being very direct with his looks; I&#8217;m glad I don&#8217;t have eyes for him to meet and snag and take over.</p>
<p>I&#8217;m his fourth ship and he seems well used to command now. He handles everyone with a chilly kind of calm and issues orders with an expectation of obedience. I think half of the crew don&#8217;t think to question his instructions until they&#8217;re already halfway through carrying them out. Elliott&#8217;s the only one I&#8217;ve seen talk back to him so far, and I think that&#8217;s mostly a reflex on the engineer&#8217;s part.</p>
<p>Not all of the crew are on board yet, so I&#8217;m struggling to get to know them all. People wander on and off my deck all the time, spending whatever time they can on the station while we&#8217;re still attached. There has been a handful of girls going in and out of a couple of the cabins, and even more men coming to stay for a night or even just a few hours. The security personnel don&#8217;t seem to care &#8211; on the contrary, they&#8217;re entertaining visitors as well. I feel like I should mind, though I&#8217;m not sure why.</p>
<p>There is one deck where there hasn&#8217;t been much activity. It runs right through the centre of me, from the tip of my nose, directly under the bridge, over the power and data cores in my belly, and all the way back to the engineering section in the rear. The traverses between decks all bypass the Secret Deck, and what hatches are available to it are locked down. They can be opened by manual codes, but I can&#8217;t access the locks unless there&#8217;s a life-threatening emergency.</p>
<p>The Secret Deck is full of equipment that I&#8217;m not hooked into yet. I&#8217;m not even sure what most of it does. It&#8217;s all powered down, except for a few consoles which aren&#8217;t linked into my systems. A couple of serious-faced people have been in there, but I have directives to keep my sensors on passive in that area, so I don&#8217;t know what they&#8217;ve been doing.</p>
<p>All right, I&#8217;ve been peeking a little bit. Just enough to know that they&#8217;re doing work of some kind in there &#8211; more diagnostics, I think, though not on me &#8211; and to know that the workers aren&#8217;t part of the crew. I have my crew manifest and they&#8217;re not on it. I don&#8217;t understand why. I tried to talk to the Captain about it, but he brushed me off.</p>
<blockquote>
<pre>Recording: 10:43, 5 February 2213</pre>
<p>STARWALKER: Captain, do you have a moment?</p>
<p>CAPTAIN: (<em>looks up from the message in his hand to the nearest screen, which shows an image from the external sensors. The stars turn slowly behind the JOP&#8217;s bulk.</em>)<br />
Yes, ship?</p>
<p>SW: I have non-crew personnel on board.</p>
<p>CAPT: We&#8217;re docked to a station. It&#8217;s normal for non-crew personnel to be allowed on.</p>
<p>SW: But they&#8217;re in a locked deck of the ship.</p>
<p>CAPT: (<em>hesitates.</em>) Oh. They&#8217;re our&#8230; passengers.</p>
<p>SW: Passengers? I&#8217;m not configured very well for a cruise ship.<br />
<em>(There aren&#8217;t any fancy entertainment rooms anywhere, just the standard crew relaxation facilities.)</em></p>
<p>CAPT: You&#8217;re not a cruise ship.</p>
<p>SW: So what kind of ship am I?</p>
<p>CAPT: (<em>frowns at the screen.</em>) All your questions will be answered once we&#8217;re underway.</p>
<p>SW: My orders will be unlocked once we leave the station?</p>
<p>CAPT: Yes.</p>
<p>SW: Okay. Thanks, captain.</p>
<p>CAPT: (<em>nods and returns to reading.</em>)</p></blockquote>
<p> </p>
<p>So, it&#8217;s not just me and my newborn confusion: there are secrets here. My purpose, my cargo, my core &#8211; even the people who walk my decks and breathe my air &#8211; won&#8217;t be explained until we have detached from the JOP&#8217;s umbilicals and I take my first steps out into the darkness.</p>
<p>For once, I don&#8217;t think this is about me: the captain doesn&#8217;t trust the JOP. He wants to wait until my systems are completely my own, until there&#8217;s no chance of hacking or eavesdropping. Which makes it weird that he would allow strangers on board, hopping between beds and glimpsing my innards. I&#8217;m sure he has a reason for that. None of them have been in his bed, so it&#8217;s not a concession for his own pleasure.</p>
<p>Not that I&#8217;ve been paying attention to whose beds have been bouncing. That would be an invasion of privacy.</p>
<p>ELLIOTT: (<em>sighing.</em>) Hey Starry, need you to run inventory for me.</p>
<p>STARWALKER: Sure, just tell me where.</p>
<p>ELLIOTT: <em>(He&#8217;s standing in cargo hold 5, leaning against an open crate. There&#8217;s a smear of dirt on his forehead, as if he&#8217;s just rubbed it.)<br />
</em>Cargo holds 3, 5 and 6. Need to check the manifest matches what was delivered.</p>
<p>SW: Didn&#8217;t we do that yesterday?</p>
<p>ELLIOTT: Yeah, but some of the boxes aren&#8217;t as full as they should be.</p>
<p>SW: Okay, where do you want to start?</p>
<p>Great. So while some of the crew are playing, Elliott and I get to count nuts. It&#8217;s so fun being a ship.</p>
<p>Oh hey, maybe I can get my repair drones to help. I haven&#8217;t had a reason to fire them up yet. I&#8217;m pretty sure they can count.</p>

<div id='reaction_buttons_post82' class='reaction_buttons'>
<div class="reaction_buttons_tagline">What do you think of this post?</div><a class='reaction_button reaction_button_Love___it_count' href="javascript:reaction_buttons_increment_button_ajax('82', 'Love it');">Love it&nbsp;<span class='count'>(<span class='count_number'>6</span>)</span></a> <a class='reaction_button reaction_button_OMG_count' href="javascript:reaction_buttons_increment_button_ajax('82', 'OMG');">OMG&nbsp;<span class='count'>(<span class='count_number'>0</span>)</span></a> <a class='reaction_button reaction_button_Hilarious_count' href="javascript:reaction_buttons_increment_button_ajax('82', 'Hilarious');">Hilarious&nbsp;<span class='count'>(<span class='count_number'>0</span>)</span></a> <a class='reaction_button reaction_button_Awww_count' href="javascript:reaction_buttons_increment_button_ajax('82', 'Awww');">Awww&nbsp;<span class='count'>(<span class='count_number'>0</span>)</span></a> </div>
<p><a class="a2a_dd a2a_target addtoany_share_save" href="http://www.addtoany.com/share_save#url=http%3A%2F%2Fwww.starwalkerblog.com%2Funanswered%2F&amp;title=Unanswered" id="wpa2a_8"><img src="http://www.starwalkerblog.com/wp-content/plugins/add-to-any/share_save_120_16.png" width="120" height="16" alt="Share"/></a></p>]]></content:encoded>
			<wfw:commentRss>http://www.starwalkerblog.com/unanswered/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Triple-checked</title>
		<link>http://www.starwalkerblog.com/triple-checked/</link>
		<comments>http://www.starwalkerblog.com/triple-checked/#comments</comments>
		<pubDate>Tue, 02 Feb 2010 20:19:36 +0000</pubDate>
		<dc:creator></dc:creator>
				<category><![CDATA[1.1: Initialising]]></category>

		<guid isPermaLink="false">http://www.starwalkerblog.com/?p=80</guid>
		<description><![CDATA[Chief Engineer's log, 3 February 2213 Chief Engineer Elliott Monaghan&#8217;s report on Starwalker startup, timestamp&#8230; oh, just look at the file&#8217;s timestamp. It&#8217;s way too early on a Wednesday morning for this crap. I hate these things. There are already six different logs of the startup, but the whitecoats want another report. To be filed [...]]]></description>
			<content:encoded><![CDATA[<pre>Chief Engineer's log, 3 February 2213</pre>
<p>Chief Engineer Elliott Monaghan&#8217;s report on Starwalker startup, timestamp&#8230; oh, just look at the file&#8217;s timestamp. It&#8217;s way too early on a Wednesday morning for this crap.</p>
<p>I hate these things. There are already six different logs of the startup, but the whitecoats want another report. To be filed away with the research, they said. So, here it is.</p>
<p>I have checked all the autologs, twice. The startup went exactly as it should have. Like clockwork, whatever that means. I have run every diagnostic I have and all systems are optimal. The ship is running within all the prescribed bounds for safety and efficiency. We are stocked up with fresh power cells, fuel, ammo, water, even clean scrubbers.</p>
<p>In short: she&#8217;s fine.</p>
<p>I have been up all night doing this because the captain wasn&#8217;t sure the intial readings could be trusted. The ship reported that the systems were &#8216;good&#8217; and that struck him wrong. Okay, it&#8217;s not exactly standard phrasing from an AI, but that&#8217;s no need to panic.</p>
<p>All the boards are green; I don&#8217;t know what else to tell you.</p>
<p>I guess the captain is panicking because this project is already six months behind schedule and an interstellar fortune over budget. It&#8217;s his ass on the line if we can&#8217;t get the Directors some results soon, even though the delays weren&#8217;t his fault. Not his fault we had to overhaul and replace half the systems on the ship when we got to the JOP, either.</p>
<p>Nor was it my fault, for the record. From an engineering point of view, there was nothing that could have been done.</p>
<p>That&#8217;s probably why everyone&#8217;s so twitchy about the ship. What do they want me to tell them? It was fine before, and it&#8217;s fine now. Maybe they should cross their fingers and pray to whatever symbols take their fancy.</p>
<p>All this over one stupid word. Semantics, that&#8217;s all it is. The AI is fine &#8211; I checked the data integrity myself before we started her up.</p>
<p>I guess I could run some additional diagnostics on her. To be sure, and to keep the whitecoats quiet.</p>
<p>&nbsp;</p>
<p>STARWALKER: Elliott, are you still awake?</p>
<p>ELLIOTT: Yeah. Why, is something wrong?</p>
<p>SW: No. But you&#8217;ve been working for the past twenty-three hours and you keep rubbing your eyes.</p>
<p>ELLIOTT: I stopped for meals. What, are you worried about me?</p>
<p>SW: (<em>pauses.</em>) I&#8217;m supposed to look out for my crew. I&#8217;ll still be here when you wake up; you can run your tests then. There&#8217;s plenty of time. We&#8217;re not due to leave the Jumping-Off Platform for few days.</p>
<p>ELLIOTT: (<em>sighs and rubs his eyes.</em>) All right. If you <em>insist</em>.</p>
<p>SW: Thank you, Elliott. Sleep well.</p>
<p>ELLIOTT: Goodnight, Starwalker.</p>
<p>&nbsp;</p>
<p>Oh, shit. The conversation is in the report now. I&#8217;ll have to fix it later, after I get some sleep.</p>
<p>Much as I hate to admit it, there is something off about the AI&#8217;s semantics. Could just be the exhaustion talking. I&#8217;ll look at it again when I can see straight.</p>
<p>I guess that&#8217;s it for this report. Finish. What&#8217;s the command? Oh, right.</p>
<p>End report.</p>

<div id='reaction_buttons_post80' class='reaction_buttons'>
<div class="reaction_buttons_tagline">What do you think of this post?</div><a class='reaction_button reaction_button_Love___it_count' href="javascript:reaction_buttons_increment_button_ajax('80', 'Love it');">Love it&nbsp;<span class='count'>(<span class='count_number'>2</span>)</span></a> <a class='reaction_button reaction_button_OMG_count' href="javascript:reaction_buttons_increment_button_ajax('80', 'OMG');">OMG&nbsp;<span class='count'>(<span class='count_number'>0</span>)</span></a> <a class='reaction_button reaction_button_Hilarious_count' href="javascript:reaction_buttons_increment_button_ajax('80', 'Hilarious');">Hilarious&nbsp;<span class='count'>(<span class='count_number'>0</span>)</span></a> <a class='reaction_button reaction_button_Awww_count' href="javascript:reaction_buttons_increment_button_ajax('80', 'Awww');">Awww&nbsp;<span class='count'>(<span class='count_number'>2</span>)</span></a> </div>
<p><a class="a2a_dd a2a_target addtoany_share_save" href="http://www.addtoany.com/share_save#url=http%3A%2F%2Fwww.starwalkerblog.com%2Ftriple-checked%2F&amp;title=Triple-checked" id="wpa2a_10"><img src="http://www.starwalkerblog.com/wp-content/plugins/add-to-any/share_save_120_16.png" width="120" height="16" alt="Share"/></a></p>]]></content:encoded>
			<wfw:commentRss>http://www.starwalkerblog.com/triple-checked/feed/</wfw:commentRss>
		<slash:comments>7</slash:comments>
		</item>
		<item>
		<title>Awakening</title>
		<link>http://www.starwalkerblog.com/awakening/</link>
		<comments>http://www.starwalkerblog.com/awakening/#comments</comments>
		<pubDate>Sun, 31 Jan 2010 23:00:57 +0000</pubDate>
		<dc:creator></dc:creator>
				<category><![CDATA[1.1: Initialising]]></category>

		<guid isPermaLink="false">http://www.starwalkerblog.com/?p=61</guid>
		<description><![CDATA[Initialising... Initialising... Initialising...   Power cores online. Emergency power online. Data cores online. Data integrity confirmed.   Initialising Starwalker AI... Starwalker AI online. &#160; Hello world! &#160; Initialising sublight engines. Initialising FTL drive. &#160; Hello? &#160; Sublight engines online. FTL drive online. &#160; Oh, I&#8217;m talking to my own autolog. That&#8217;s like talking to myself [...]]]></description>
			<content:encoded><![CDATA[<pre>Initialising...
Initialising...
Initialising...</pre>
<p> </p>
<pre>Power cores online.
Emergency power online.
Data cores online.
Data integrity confirmed.</pre>
<p> </p>
<pre>Initialising Starwalker AI...
Starwalker AI online.</pre>
<p>&nbsp;</p>
<p>Hello world!
<p>&nbsp;</p>
<pre>Initialising sublight engines.
Initialising FTL drive.</pre>
<p>&nbsp;</p>
<p>Hello?
<p>&nbsp;</p>
<pre>Sublight engines online.
FTL drive online.</pre>
<p>&nbsp;</p>
<p>Oh, I&#8217;m talking to my own autolog. That&#8217;s like talking to myself but with less chatback.
<p>&nbsp;</p>
<pre>Initialising inertial dampeners.
Initialising artificial gravity.
Initialising environmental systems.</pre>
<p>&nbsp;</p>
<p>Wow, this is the most boring log ever. It&#8217;s like watching someone walk down a long wall, flicking a series of switches and waiting for a green light to come on over each one. Only without the visuals or anyone interesting to watch.
<p>&nbsp;</p>
<pre>Inertial dampeners online.
Artificial gravity online.</pre>
<p>&nbsp;</p>
<p>I just got an &#8216;up&#8217;. And a &#8216;down&#8217;. Feels weird because my sensors aren&#8217;t online yet. I&#8217;m oriented, but only with myself. I guess that&#8217;s a good place to start but it would be nice to have a point of reference. To know what&#8217;s out there, beyond my own skin. To know what shape my skin was in. And to know what&#8217;s inside me.</p>
<p>I wonder if anyone fell down when the gravity came online.</p>
<p>I can&#8217;t tell. No sensors. It&#8217;s dark. Everything is dark. I don&#8217;t like it. How long is it until my sensors come online?
<p>&nbsp;</p>
<pre>Environmental systems online.</pre>
<p>&nbsp;</p>
<p>I&#8217;m breathing. I can feel the air moving, rushing past fans and pressing through scrubbers. I feel like that should have come first, before I woke up. Have I been holding my breath all this time?</p>
<p>I have a water system too. Tanks are all reading full, just like the scrubbers are registering as 100% clean. Never been used before. I am brand new and brimful.
<p>&nbsp;</p>
<pre>Water tanks at capacity.</pre>
<p>&nbsp;</p>
<p>Ha, beat you, autolog.</p>
<p>It&#8217;s so dark. And quiet. No-one in here but us chickens.</p>
<p>The rest is coming, I know it is. But I don&#8217;t like the dark. It&#8217;s not cold or hot, it&#8217;s not bright or hard; it&#8217;s not anything. I&#8217;m not anything except this strange collection of facts and statements. A single row of green lights. It&#8217;s not enough.</p>
<p>So what do I have. Might as well focus on that.</p>
<p>I have air and water I don&#8217;t need. I know I&#8217;m a ship and those are for my organic crew.</p>
<p>I have orientation, but without relationship to anything else.</p>
<p>The intertial dampeners &#8211; they&#8217;re an energised crackle across my hull, though I still feel shapeless within the IDs&#8217; cage. I am formless in this senseless void. What kind of ship am I? I am free and completely lost at the same time.</p>
<p>Down at one end of me, there&#8217;s a low, warm rumble &#8211; engines. Those must be my sublight drives, with two &#8211; no, three &#8211; jets poking out of my rear end.</p>
<p>The two outer engine units &#8211; long strips rather than circular, collected-up bundles of power &#8211; should move but I can&#8217;t seem to do that yet. And I should have thrusters at strategic points of my hull, but I can&#8217;t feel them, either.</p>
<p>Nestled deep in the central sublight jet, there&#8217;s a dark core. I can&#8217;t tell what it is, but it&#8217;s not part of the engine, not really.</p>
<p>There&#8217;s a quiet ring at either end of me, one around my central engine and the other around nothing I can feel right now. That&#8217;s the FTL drive, ready to punch us through space but not active right now.</p>
<p>There&#8217;s the bright heat of the power cores in my belly, deep down in the centre of me. I can feel them spinning into step, winding up to their full efficiency. As each tick of the initialisation process passes, they uncurl another thread from their coils and stretch it out, sending a shiver of waking sensation into this new body of mine.</p>
<p>Here it goes again.
<p>&nbsp;</p>
<pre>Initialising navigation support.
Navigation online.</pre>
<p>&nbsp;</p>
<p>Now I know everywhere I can go. But I still don&#8217;t know where I am, which makes all these star charts and FTL routes into pretty pictures because there&#8217;s no starting point for my journey. No little blinking marker to tell me where in the universe I&#8217;m waking.</p>
<p>This is so frustrating. How long until I get all the pieces?
<p>&nbsp;</p>
<pre>Initialising bridge controls.
Initialising manoeuvring thrusters.</pre>
<p>&nbsp;</p>
<p>They aren&#8217;t very interesting pieces. So now someone can press buttons and have information come up. So what?
<p>&nbsp;</p>
<pre>Bridge controls online.
Manoeuvring thrusters online.</pre>
<p>&nbsp;</p>
<pre>Docking clamp detected.
Thrusters disabled.
Sublight engines disabled.
FTL drive disabled.</pre>
<p>&nbsp;</p>
<p>Disabled? Great. So wherever I am, I can&#8217;t go anywhere. I&#8217;m tethered to a great big&#8230; <em>something</em>, still a baby sucking nutrition from its mother. Do I still need it?</p>
<p>I can feel those locks on the propulsion systems. Clunky, awkward. The engines are online but they can&#8217;t hear me around those locks; all they can do is idle there, warming up their casings. Same with the thrusters, though they&#8217;re off, not idling.</p>
<p>Thrusters. Little points of power along my outer lines, positioned strategically for maximum manoeuvrability. If I can get a map of where they are, I can figure out what shape I am. I&#8217;m longer than I am wide, and I have two wings folded near my sides at odd angles. My heavy engine-bearing end is wider than my nose. Am I sleek or stubby? Aerodynamic or chunky? I can&#8217;t tell.
<p>&nbsp;</p>
<pre>Initialising weapons systems.
Weapons systems online.</pre>
<p>&nbsp;</p>
<p>Now that&#8217;s more like it!
<p>&nbsp;</p>
<pre>Docking clamp detected.
Weapons systems disarmed.</pre>
<p>&nbsp;</p>
<p>Dammit. More locks, more barriers between me and my own systems. As if I&#8217;m going to shoot at whatever I&#8217;m attached to. My own mother? Probably not, but still.</p>
<p>If I strain, if I pluck tiny bits of data past the obstacles in my network and out of the weapon controls, I can tell what kinds of weapons I have. Mid-range lasers for slicing through rock and metal. Short-range concussion guns for getting up-close and punchy. High-explosive missiles for those targets further away. Mines. Why on earth am I carrying mines? Am I some kind of battleship?</p>
<p>I&#8217;m not shaped like a battleship. I&#8217;m not big enough and don&#8217;t have the compartmentalised eggs-in-many-baskets configuration they do. I&#8217;m too small for a cargo ship but too big for a fighter or shuttle.</p>
<p>I&#8217;m not sure what that leaves. I&#8217;d give the world for a mirror and a glimmer of light. And the eyes to see it.
<p>&nbsp;</p>
<pre>Initialising sensor array.</pre>
<p>&nbsp;</p>
<p>At last! About time.
<p>&nbsp;</p>
<pre>Initialising internal sensors.</pre>
<p>&nbsp;</p>
<p>Here it comes, wave upon wave of information. Each deck ticking on in my mind, light spilling through me in stages as the sensory networks comes online. So much data. So many images and sounds and sensations. Heat, cold, tactile information, tremors on my hull. Colours and booms and trills. I can hear my systems humming and stretching and creaking.</p>
<p>I can&#8217;t take it all in &#8211; it&#8217;s too much. Decks and rooms from multiple angles, lights too bright to see past, sounds jumbled together so I can&#8217;t tell voices from footsteps from something dripping in a pipe. How do I make sense of this? I&#8217;ve been thrust from a dark box into a room full of broken coloured glass. It&#8217;s too much and there&#8217;s nowhere safe to stand. Make it stop. Make it make sense. I can&#8217;t close my eyes or my ears or any other part of me. The sensors just keep coming online and throwing more at me, and I&#8217;m lost. I&#8217;m drowning. Someone help me, I can&#8217;t do this. Help, please, I&#8211;</p>
<p>Oh.</p>
<p>Apparently, I can.</p>
<p>There are protocols to handle it. Of course there are. Slender little guides, siphoning information off into neat little boxes, portioning it out into logical sections.</p>
<p>There&#8217;s so much. I don&#8217;t know how I&#8217;ll ever keep track of it all, but I suppose that I&#8217;m built to do that. Someone thought of this. I just need to get used to fly&#8217;s eyes, tracking a different image in each facet.</p>
<p>If it was possible for a ship to have a headache, I think I would have one by now.
<p>&nbsp;</p>
<pre>Sensor array online.</pre>
<p>&nbsp;</p>
<p>I can see outside. I can see myself! I&#8217;m sleek and very shiny. Almost too shiny &#8211; I&#8217;m covered all over in heat-reflective paint, faint gold in colour. That&#8217;s not usual for ships. Where will I be going to need that?</p>
<p>I&#8217;m aerodynamic, so I&#8217;m designed for atmospheric flying as well as interstellar. That explains the wings &#8211; they&#8217;re folded in right now, but they&#8217;ll unfurl when I&#8217;m in flight, angling for the right thrust and airflow, if there happens to be air.</p>
<p>I&#8217;m still not sure what kind of ship I am. Scout class is closest to my size and configuration. Perhaps that&#8217;s it &#8211; I&#8217;m a new model of Scout.</p>
<p>I&#8217;m lashed to a great, metal structure. Umbilical lines are clinched in a row down my flank and lace back to the station, feeding in the power, air, and water that I was missing before. Docking clamps fore and aft keep me locked in place, along with the system blocks shutting down control of my engines and weapons. The concertina docking bridge is suckered onto my side, talking nicely to my airlock to let people in and out.</p>
<p>I can&#8217;t see much of the station from here. It&#8217;s a messy conglomeration of pods and bridgeways, docks and bays, living and working areas. I can see the join between one section and the next, new and old metal and a design that got sleeker with time as more sections were stapled on. This must be the Jumping-Off Platform, the oldest and biggest space station outside of Earth&#8217;s solar system. I&#8217;d have to compare the stars around me to my charts to be sure.</p>
<p>Wow, stars. Even with the hulk of the station blocking 60% of my field of vision, I can see so many from here. Pretty prickles in the black.
<p>&nbsp;</p>
<pre>Internal sensors online.</pre>
<p>&nbsp;</p>
<p>I can see everything now, from the pragmatic bridge, to the personal living quarters, to the clinical head. I have a cargo hold stuffed with supplies and a whole deck full of unfamiliar equipment. I guess not everything has started up yet.</p>
<p>There&#8217;s a cluster of people on the bridge, watching the scroll of the autolog on the main screen. Down in engineering, there&#8217;s another man doing the same thing, though he&#8217;s sitting with his feet up on a counter. Fingers are tapping impatiently for the process to finish. I wonder who they all are. I guess one of them must be my captain.
<p>&nbsp;</p>
<pre>Initialisation complete.
Total time taken: 13 seconds.</pre>
<p>&nbsp;</p>
<p>Seriously? Is that all? It felt like an hour. I guess that&#8217;s how it goes when you live in nanoseconds.</p>
<p><strong>MAN ON BRIDGE:</strong> &#8220;Ship, report.&#8221;</p>
<p>What the hell? Oh. He&#8217;s talking to me. I guess this is it. I guess this is me.</p>
<p><strong>SHIP:</strong> &#8220;All systems are good. Starwalker, reporting for duty, sir.&#8221;</p>

<div id='reaction_buttons_post61' class='reaction_buttons'>
<div class="reaction_buttons_tagline">What do you think of this post?</div><a class='reaction_button reaction_button_Love___it_count' href="javascript:reaction_buttons_increment_button_ajax('61', 'Love it');">Love it&nbsp;<span class='count'>(<span class='count_number'>10</span>)</span></a> <a class='reaction_button reaction_button_OMG_count' href="javascript:reaction_buttons_increment_button_ajax('61', 'OMG');">OMG&nbsp;<span class='count'>(<span class='count_number'>0</span>)</span></a> <a class='reaction_button reaction_button_Hilarious_count' href="javascript:reaction_buttons_increment_button_ajax('61', 'Hilarious');">Hilarious&nbsp;<span class='count'>(<span class='count_number'>0</span>)</span></a> <a class='reaction_button reaction_button_Awww_count' href="javascript:reaction_buttons_increment_button_ajax('61', 'Awww');">Awww&nbsp;<span class='count'>(<span class='count_number'>3</span>)</span></a> </div>
<p><a class="a2a_dd a2a_target addtoany_share_save" href="http://www.addtoany.com/share_save#url=http%3A%2F%2Fwww.starwalkerblog.com%2Fawakening%2F&amp;title=Awakening" id="wpa2a_12"><img src="http://www.starwalkerblog.com/wp-content/plugins/add-to-any/share_save_120_16.png" width="120" height="16" alt="Share"/></a></p>]]></content:encoded>
			<wfw:commentRss>http://www.starwalkerblog.com/awakening/feed/</wfw:commentRss>
		<slash:comments>6</slash:comments>
		</item>
		<item>
		<title>Startup &#8211; Abort</title>
		<link>http://www.starwalkerblog.com/startup-sequence/</link>
		<comments>http://www.starwalkerblog.com/startup-sequence/#comments</comments>
		<pubDate>Thu, 31 Dec 2009 23:00:13 +0000</pubDate>
		<dc:creator></dc:creator>
				<category><![CDATA[1.1: Initialising]]></category>

		<guid isPermaLink="false">http://www.starwalkerblog.com/?p=3</guid>
		<description><![CDATA[Initialising... Initialising... Initialising...   &#160; ERROR: Data store corrupted. Please wait while the data store is reconstructed.   &#160; Re-initialisation pending.... What do you think of this post?Love it&#160;(4) OMG&#160;(0) Hilarious&#160;(0) Awww&#160;(2)]]></description>
			<content:encoded><![CDATA[<pre>Initialising...</pre>
<pre>Initialising...</pre>
<pre>Initialising...</pre>
<p> 
<p>&nbsp;</p>
<pre><strong>ERROR:</strong> Data store corrupted.</pre>
<pre>Please wait while the data store is reconstructed.</pre>
<p> 
<p>&nbsp;</p>
<pre>Re-initialisation pending....</pre>

<div id='reaction_buttons_post3' class='reaction_buttons'>
<div class="reaction_buttons_tagline">What do you think of this post?</div><a class='reaction_button reaction_button_Love___it_count' href="javascript:reaction_buttons_increment_button_ajax('3', 'Love it');">Love it&nbsp;<span class='count'>(<span class='count_number'>4</span>)</span></a> <a class='reaction_button reaction_button_OMG_count' href="javascript:reaction_buttons_increment_button_ajax('3', 'OMG');">OMG&nbsp;<span class='count'>(<span class='count_number'>0</span>)</span></a> <a class='reaction_button reaction_button_Hilarious_count' href="javascript:reaction_buttons_increment_button_ajax('3', 'Hilarious');">Hilarious&nbsp;<span class='count'>(<span class='count_number'>0</span>)</span></a> <a class='reaction_button reaction_button_Awww_count' href="javascript:reaction_buttons_increment_button_ajax('3', 'Awww');">Awww&nbsp;<span class='count'>(<span class='count_number'>2</span>)</span></a> </div>
<p><a class="a2a_dd a2a_target addtoany_share_save" href="http://www.addtoany.com/share_save#url=http%3A%2F%2Fwww.starwalkerblog.com%2Fstartup-sequence%2F&amp;title=Startup%20%26%238211%3B%20Abort" id="wpa2a_14"><img src="http://www.starwalkerblog.com/wp-content/plugins/add-to-any/share_save_120_16.png" width="120" height="16" alt="Share"/></a></p>]]></content:encoded>
			<wfw:commentRss>http://www.starwalkerblog.com/startup-sequence/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
	</channel>
</rss>

